NTDLS.DatagramMessaging
NTDLS.DatagramMessaging
📦 Be sure to check out the NuGet package: https://www.nuget.org/packages/NTDLS.DatagramMessaging
NTDLS.DatagramMessaging is a set of classes and extensions methods that allow you to send/receive UDP packets with ease. It handles corruption checks, concatenation, fragmentation, serialization and compression with optional overloads.
UDP Sever (Event based):
Here we are instantiating a DmMessenger and giving it a listen port. This will cause the manager to go into listen mode. Any received messages will handled by the OnDatagramReceived event.
static void Main()
{
var udpManager = new DmClient();
udpManager.OnDatagramReceived += UdpManager_OnDatagramReceived;
udpManager.Listen(1234);
udpManager.Stop();
}
private static void UdpManager_OnDatagramReceived(DmContext context, IDmDatagram datagram)
{
if (datagram is MyFirstUDPPacket myFirstUDPPacket)
{
context.Dispatch(myFirstUDPPacket); //Echo the datagram back to the sender.
Console.WriteLine($"{myFirstUDPPacket.Message}->{myFirstUDPPacket.UID}->{myFirstUDPPacket.TimeStamp}");
}
}
UDP Sever (Convention based):
Here we are instantiating a DmMessenger and giving it a listen port. This will cause the manager to go into listen mode. Any received messages will handled by the class HandlePackets which was suppled to the UDP messenger by a call to AddHandler().
static void Main()
{
var udpManager = new DmClient();
udpManager.AddHandler(new HandlePackets());
udpManager.Listen(1234);
Console.ReadLine();
udpManager.Stop();
}
private class HandlePackets : IDmMessageHandler
{
private class HandlePackets : IDmMessageHandler
{
public static void DatagramHandler(DmContext context, MyFirstUDPPacket datagram)
{
context.Dispatch(datagram); //Echo the datagram back to the sender.
Console.WriteLine($"{datagram.Message}->{datagram.UID}->{datagram.TimeStamp}");
}
}
}
UDP Client:
Here we are instantiating a DmMessenger without a listen port. This means that this this manager is in write-only mode. Note that we could also receive data by calling Listen(). We are going to loop and send frames containing serialized MyFirstUDPPacket.
static void Main()
{
var udpManager = new DmClient();
udpManager.Connect("127.0.0.1", 1234);
udpManager.OnDatagramReceived += UdpManager_OnDatagramReceived;
int packetNumber = 0;
while (true)
{
udpManager.Dispatch(new MyFirstUDPPacket($"Packet#:{packetNumber++} "));
Thread.Sleep(10);
}
Console.ReadLine();
udpManager.Stop();
}
Supporting Code:
The class that we are going to be serializing and deserializing in the examples.
public class MyFirstUDPPacket: IDmDatagram
{
public DateTime TimeStamp { get; set; } = DateTime.UtcNow;
public Guid UID { get; set; } = Guid.NewGuid();
public string Message { get; set; } = string.Empty;
public MyFirstUDPPacket()
{
}
public MyFirstUDPPacket(string message)
{
Message = message;
}
}
This is open source software licensed as MIT License. You can obtain the source code from